![]() ![]() (Only to get full ram, which you've already managed anyhow. In regards to N64 roms - probably none of it is needed/wanted. (Docked speeds are probably higher by default.) (launch hbmenu via an installed game or nsp launch target - NOT via album)))Įdit: And docked_gpu may even have to be deleted - if you want to use it docked. That the game then turns out to be hbmenu, and eventually retroarch, and then whatever rom you are loading - doesnt matter, from the switchs points of view, it is still the game you initially 'launched'.Īll of that should probably go into to sys-clk plugin thread instead. Edit: It worked after I found the correct way to enter the takeover mode using 'R' as suggested. Thanks for the tip but that didn't work for me. Then the module activates the OC - while the 'game' is running. Shadow1 said: U need to run hbmenu in title takeover mode by holding R trigger and don't let it go then launch a game wait for hbmenu to show up then let R trigger go. The game also can be a hbmenu launcher nsp - as long as you know the ID of 'it'.Ĭurrent atmosphere allows you to launch into hbmenu by pressing R on any installed switch game (you can get the title ID of), same difference - this ID is what is needed. The plugin simply thinks about this in 'Nintendo Switch terms' and activates if a certain switch 'game' (= you need to know the title ID of) is launched. Has no ID you'd have to think about in that context. The game you launch within retroarch doesnt matter. (You then launch retroarch from within hbmenu.) The title ID you mentioned (and you see in the beginning of the config file), is the title ID of the game or 'launcher. Handheld_gpu=460Which only overclocks the GPU by a tiny bit. And I dont know how often "media engine" related crashes happen in this game overall (see PPSSPP general compatibility thread). With 1x resolution and CPU overclock (1,5 Ghz+), maybe. Is it currently playable? For the main game I'd say borderline unplayable. From what I could tell (screen flicker, and failed redraws - Jit proper is not ready for a beta release yet), some parts ran fullspeed, but on some enemy interactions there were framedrops. Jit proper (not publically released yet) can be activated (savestate), and partly works within the game, so there might be a usable performance boost in the future of this game on the Switch. MAX overclock does not make it all go away. Same goes for SOTN (can be unlocked within Castlevania - Dracula X Chronicles), which runs even slower - as soon as any effects are on screen. Some of them seemingly related to "media engine" which could, but afair can not be disabled in PPSSPP any longer.įrom what I played, the game runs a little slow in IR-Jit (whats released as the beta build so far) with 1500 Mhz CPU overclock, and even slower with stock speeds. 3x resolution used.)Īccording to the same thread, there are other issues (/crashes) in game. (No sound because of the way it was captured, in game there is sound. Game crashes on the intro cinematic, but following this compatibility thread of PPSSPP 'general' ( ) it can be skipped and the game then starts properly. īTW this Tutorial should also work on other Plattforms than the Switch.Click to expand.You are lucky that I was testing. If for some Reason the Icon still wont show up make sure there's no & in the name. (If there's no Icon, then you can download any Picture and rename it to your Game Title just make sure its. Rename the GameIcon.png so that it matches your Game Title. retroarch\thumbnails\Nintendo - Game Boy\Named_Boxarts Folder and look for your Game. Go into your Rom Folder and copy the Title of the Game and head over to the ex. Write down all the Games that have no Icons. Now Open RetroArch and check your Playlists for Missing Icons. (If there's no Thumbnails Folder or no Thumbnails inside, then open RetroArch -> Online Updater -> Thumbnails Updater -> your desired System(s).) (You can also download the PC Version for this Step.) If you also want the Thumbnails to show up, then you need to name your Playlists like their corresponding Folders are named in the retroarch\thumbnails Folder. Repeat this Process with every Rom Folder.Ĭopy your Playlist.lpl Files to the retroarch\playlists Folder. ![]() Now for example, go into your GB Folder and press CTRL + a, drag and drop all the Roms into Make sure that your Folder Structure looks similiar to this:Ĭopy your Roms to the corresponding Folder. If you want to show up your Roms properly, then you need to create a Playlist. ![]() You can find the latest nightly RetroArch Build here
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